// Junior in Computer Science
Junior CS student at WSU building games and software. I run the Game Dev Club and am currently expanding a game jam entry in a team of 4. Looking for a summer 2026 internship in software engineering or game development.
Feb. 2026 - Present
A movement platformer FPS built in Unity using C# in 10 days with a team of 6 for a game jam. I led development coordination and built several systems including leaderboard and feedback integration using Talo. Now in active post-jam expansion for a Steam release January 2027.
Nov. 2024 - Aug. 2025
A top-down action roguelike built in Unity C# with a 3-4 person team, with a publicly released Steam demo. I owned development of the gameplay UI systems, including inventory, stat display, a dynamic health bar, and proximity-based item descriptions.
Apr. 2025
A PostScript language interpreter built in C# implementing a subset of the stack-based language, including arithmetic, string operations, dictionary and stack manipulation, and switchable dynamic and lexical scoping.
Sept. — Dec. 2025
A full-stack group chat web app built in a team of 3 using Svelte, Python, and PostgreSQL via Supabase. I owned the frontend auth flow, account creation, login, and session-gated routing and connected the frontend to the backend for messaging, group loading, and user profiles.
Oct. — Nov. 2025
A rhythm game built in Godot with C# over 6 weeks for WSU's Game Dev Club. Players align four outward-facing pads to sync with spawning keys across three lanes. Features a beat-synced key system, normal and held key states, difficulty-based endless mode, and a JSON high score system.
Apr. 2025
A C# WinForms event booking app with user accounts, searchable listings, and a full booking workflow. Built with OOP, generics, and polymorphism, with NUnit-tested core logic.
Nov. 2025
A physics-driven puzzle game built in Godot with GDScript in 12 hours for the University of Idaho Vandal Game Jam, where it won 1st place overall. Features a linked duckling chain where each duck maintains a fixed distance to the next and a dynamic main menu that populates based on rescued ducks across completed levels.
Nov. 2024
A souls-like 2D platformer built in Godot with GDScript in 48 hours with a team of 4 for the 2024 Crimson Game Jam, winning 2nd place overall. I built the player controller using a finite state machine handling dash, jab, air attack, and uppercut states, and created the base enemy AI used across all enemy types.