// Junior in Computer Science

EvanBay

Junior CS student at WSU building games and software. I run the Game Dev Club and am currently expanding a game jam entry in a team of 4. Looking for a summer 2026 internship in software engineering or game development.

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Projects

ProtoPunk Capsule
C# Unity

ProtoPunk

Feb. 2026 - Present

A movement platformer FPS built in Unity using C# in 10 days with a team of 6 for a game jam. I led development coordination and built several systems including leaderboard and feedback integration using Talo. Now in active post-jam expansion for a Steam release January 2027.

Shroomwood Capsule
C# Unity

Shroomwood

Nov. 2024 - Aug. 2025

A top-down action roguelike built in Unity C# with a 3-4 person team, with a publicly released Steam demo. I owned development of the gameplay UI systems, including inventory, stat display, a dynamic health bar, and proximity-based item descriptions.

PostScript Interpeter Screenshot
C#

PostScript Interpreter

Apr. 2025

A PostScript language interpreter built in C# implementing a subset of the stack-based language, including arithmetic, string operations, dictionary and stack manipulation, and switchable dynamic and lexical scoping.

BrainBatch Screenshot
Svelte Python PostgreSQL Supabase

BrainBatch

Sept. — Dec. 2025

A full-stack group chat web app built in a team of 3 using Svelte, Python, and PostgreSQL via Supabase. I owned the frontend auth flow, account creation, login, and session-gated routing and connected the frontend to the backend for messaging, group loading, and user profiles.

AXIS Screenshot
C# Godot

Axis

Oct. — Nov. 2025

A rhythm game built in Godot with C# over 6 weeks for WSU's Game Dev Club. Players align four outward-facing pads to sync with spawning keys across three lanes. Features a beat-synced key system, normal and held key states, difficulty-based endless mode, and a JSON high score system.

Event Booking Application Screenshot
C# WinForms NUnit

Event Booking Application

Apr. 2025

A C# WinForms event booking app with user accounts, searchable listings, and a full booking workflow. Built with OOP, generics, and polymorphism, with NUnit-tested core logic.

Ducks in a Row Screenshot
GDScript Godot

Ducks in a Row

Nov. 2025

A physics-driven puzzle game built in Godot with GDScript in 12 hours for the University of Idaho Vandal Game Jam, where it won 1st place overall. Features a linked duckling chain where each duck maintains a fixed distance to the next and a dynamic main menu that populates based on rescued ducks across completed levels.

In the Maker's Image Screenshot
GDScript Godot

In the Maker's Image

Nov. 2024

A souls-like 2D platformer built in Godot with GDScript in 48 hours with a team of 4 for the 2024 Crimson Game Jam, winning 2nd place overall. I built the player controller using a finite state machine handling dash, jab, air attack, and uppercut states, and created the base enemy AI used across all enemy types.

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Skills

// Languages
C# C / C++ Python JavaScript GDScript SQL
// Engines
Unity Godot
// Tools & Frameworks
Svelte PostgreSQL Git WinForms NUnit
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Contact

Like what you see?

Contact me! I'm currently looking for a summer 2026 internship in software engineering or game dev.